Gaming, Programming, and Project Design
with the Parallax Propeller Microcontroller.
We are privileged that our Propeller community includes extremely gifted programmers who have written game clones like Boulderdash, Defender, Donkey Kong, Frogger, and many others. These games demonstrate the powerful abilities of the Propeller.
Currently there is a project underway to bring powerful game creation tools to the rest of us.
The Goal is with a minimal amount of spin coding ability, Propeller enthusists can create their own animation & games.
Recommended Downloads:
OREDEMO (Required software for Chapter 1)
OREDEMO2 (Required software for Chapter 2)
The chapters and related materials above are designed to introduce new Propeller users to basic graphics and animation using the Propeller. While the document is designed with the Demoboard in mind, any Propeller board which uses compatible TV out with work just fine.
ORE Text Driver Specifications:
The game links above demonstrate the Parallax Propeller is capable of hi-resolution graphics with thousands of colors. The ORE Driver scales that back just a bit to provide a balance between memory requirements and ease of use.
Display Mode: Text & Characters (each character 8x8 pixels)
Resolution: 20x24: Characters per page. (160x192)
Number of Colors: 126 total colors, 4 per 8x8 character.